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The Daily Quest: Incremental Info or One Big Announcement?

Suzie Ford Updated: Posted:
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A trend that seems to be gaining a lot of ground in games development these days comes in the way that information is released to the public. In days past, new information about an upcoming title was teased out in a series of big announcements over time. Such a way of releasing news about anticipated games was both frustrating and exciting. Frustration set in when we wanted to know more, more, more. Excitement set in after a big revelation that gave us tons to discuss and analyze.

These days, however, it seems to have become more and more popular to give frequent, minuscule updates regarding the process of creating a game. Little nuggets of information are handed out, often several times a week, if not more frequently.

It seems that this has become especially prevalent with the rise of Kickstarter and the heavy involvement of the community with independent developers. Daily blogs are often posted, weekly updates at the minimum. Even games with years to go until any sort of release see frequent, some would say too frequent, updates bombarding our inboxes and dominating the news on our favorite sites. Even the most ardent supporter of a game can become weary from the bombardment of information and become jaded and burned out by TMI.

Many developers have yet to find the sweet spot between too little information being disseminated and too much being sent our way.  Balance, as it is said, needs to be achieved.

What about you? Do you prefer your information coming in big updates, but less frequently? Or do you prefer lots of little updates more often? Let us know!

Image source: Forbes.com


SBFord

Suzie Ford

Suzie is the former Associate Editor and News Manager at MMORPG.com. Follow her on Twitter @MMORPGMom