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TERA Console Sees Sweeping Changes to Awakened Skills

Pretty much all classes affected

Poorna Shankar Posted:
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Awakened skills saw big changes in TERA Console earlier in the latest update.

Specifically, the Brawler saw the most changes. The latest updated tweaked Default Chain Preset, Concentrate (Passive), Self-Control (Passive), Jackhammer: Acceleration (Passive), Roundhouse Kick, Dashing Strike, Haymaker, Counterpunch, Jackhammer, Flip Kick, Piledriver, Flying Kick, Rhythmic blows, One-inch Punch, Rampage, and Divine Wrath.

Other changes applied to Lancer, Priest, Mystic, Archer, Sorcerer, Warrior, Valkerie, Berserker, Ninja, Reaper, Slayer, and Gunner. Yeah, pretty much everyone was affected. Additionally, a new dungeon was added called Grotto of Lost Souls for level 457 characters. Several dungeons were closed including Shattered Fleet, Kalivan's Dreadnaught, Velik's Hold (Hard), Velik's Sanctuary, Velik's Sanctuary (Hard).

A bunch of bug fixes were applied as well including:

  • After using Majestic (Special) mount’s skill, the skill cooldown gets initialized if the character reconnects the world
  • The Sorcerer and Reaper skill effects still being displayed even after others’ effects are turned off.
    • All Sorcerer skills, Reaper: Binding Scythes
  • When a Sorcerer uses 'Iceberg' and the element stacks are consumed, Frost Sphere still adds Frost attack effect at its explosion
  • Even after a duel is finished, the opponent’s HP/MP info still displayed in the UI

You can read the full extensive patch notes here.


ShankTheTank

Poorna Shankar

A highly opinionated avid PC gamer, Poorna blindly panics with his friends in various multiplayer games, much to the detriment of his team. Constantly questioning industry practices and a passion for technological progress drive his love for the video game industry. He pulls no punches and tells it like he sees it. He runs a podcast, Gaming The Industry, with fellow writer, Joseph Bradford, discussing industry practices and their effects on consumers.