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Tackling Animations & Concept Art Moving Along

Suzie Ford Posted:
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News 0

The latest Zy Universe newsletter has been released to provide fans with a look at what the team has been up to most recently. Among other things, concept art for portions of the game is in its final stages of development. In addition, the team is working out the kinks in the animation process using the Unity Engine. Lastly, the UI and inventory systems are being given a pass.

In the design world, we are focusing on that last piece, the loot tables, and gearing. We're having constant discussions around what stats players will have, what stat modifiers can be found on gear, what the scale and ranges are for those stats and their modifiers, and how it ties into all other mechanics we have in mind.

This is important for when we start putting loot in the game. We'll need to know what stats each piece will grant players, and how those stats impact everything from combat and progression to the economy and crafting.

On the digital end of things, the website just had some recent updates that will allow our writing team to directly publish new codex more efficiently. Our goal is to post one new codex per week.

That's all for this week! Check back soon for regular updates on development, updates, and more.

Lastly, everyone working on the Zy Universe project wishes all a great holiday season!

Read the full post on the Zy Universe site.


SBFord

Suzie Ford

Suzie is the former Associate Editor and News Manager at MMORPG.com. Follow her on Twitter @MMORPGMom