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Steath System Outlined

Craig McGregor Posted:
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IGN has just posted their twelfth "Peek of the Week" for Realms of Torment.  This week they are taking a look at the stealth system.  Here is a glimpse:

Below is a summary of the stealth system based on what has been decided up until now. It can - and it probably will be - subject to future changes, as it still doesn't satisfy us completely.

The main reason we decided to put the following type of stealth system in our game is the lack of a proper environment that would actually allow a true simulation of stealth techniques - high grass, darkness, slow movement, etc. due to inadequate environmental props in online worlds in general.

To read the full preview, just click here.


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Craig McGregor