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Stargate: Worlds - AGC Interview

Posted Sep 15, 2006 by Dana Massey

Stargate: Worlds - AGC Interview

David "Zeb" Cook, the Lead Systems Designer for Stargate: Worlds submitted to an interview at AGC on the progress of his game. The article includes the first screenshot of their game.

David “Zeb” Cook, the Lead Systems Designer for Cheyenne Mountain’s Stargate: Worlds project took some time during the Austin Game Conference to update us on how his company’s rookie project is coming.

“We’re winding down our preproduction,” Cook told That phase has seen them concentrate on nailing down their visual style, prototype combat and set up their production pipelines. They’ve also worked hard to make sure their two major licensed technologies – Unreal 3 for the client and BigWorld for the back-end – play well together. As a sign of how far they’ve come, they even released their first screenshot just after the show (top right).

You can read more here.


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