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Starbase is Hitting Steam Early Access July 29

Poorna Shankar Updated: Posted:
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Voxel and vortex-based space MMO, Starbase, is finally set to release into Early Access next Thursday, July 29. Here are the details.

Starbase was announced back in 2019 with a reveal trailer and some details on the game,

“Set in a universe of vast scale and detail, the fully-destructible environment and hybrid voxel/vertex-based game mechanics enable simulations in the game at immense depth; minor collisions may break a few outer plates from your spaceship, while fast-speed crashes can rip the ship apart.”

Since then, the team has been busy, recently sharing progress notes on their plans to flesh out cities and stations. If you missed it, you can catch our coverage here. When it hits Early Access next week, Starbase will be priced at 32.99€ / $34.99 / £27.99.

In the accompanying press release, Frozenbyte CEO Lauri Hyvärinen explained what to expect during Early Access,

"Starbase launches into Early Access in a clear alpha stage, however the core features are well established and there's fun to be had for sure. Now is the time to finally open up Starbase to a bigger population and see how everything comes together. The scale and scope of the game will quickly start to show as we update more massive features to the game every two weeks in August and September, like Capital Ships and Station Siege mechanics!"

You’ll be able to grab Starbase on Steam. Shortly following the launch, the team has a roadmap in place for August and September. For example, August is set to include moon base mining and capital ships.

There’s also a pretty extensive larger roadmap announced for the remainder of this year. You can check out the roadmap and additional Early Access details on the forums here.


Poorna Shankar

A highly opinionated avid PC gamer, Poorna blindly panics with his friends in various multiplayer games, much to the detriment of his team. Constantly questioning industry practices and a passion for technological progress drive his love for the video game industry. He pulls no punches and tells it like he sees it. He runs a podcast, Gaming The Industry, with fellow writer, Joseph Bradford, discussing industry practices and their effects on consumers.