It seems EA has learned its lesson from Battlefront II - at least at face value. In an interview with UploadVR, Motive's creative Director has stated that Star Wars: Squadrons isn't trying "treat the game as a live service."
In the interview with UploadVR, Frazier stated that the team isn't trying to make Star Wars: Squadrons a live service - something that has almost become the norm regardless of the genre nowadays.
Via the interview:
Never say never, so to speak, but as far as our philosophy goes we’re not trying to treat the game as a live service. We don’t want to say, ‘It’s almost done!’ and then dribble out more of it over time, which to be honest is how most games work these days. So we’ve tried to treat it in kind of an old-school approach saying, ‘You’ve paid the $40, this is the game and it’s entirely self-contained. We’re not planning to add more content, this is the game, and we hope you understand the value proposition.
It's a bit refreshing as almost every game on the market now, regardless of the initial genre, seems to be turning into a live service, with microtransactions and more becoming a way to support the game long term. A game like Squadrons, however, doesn't seem to be taking that route, though it does look like Frazier is leaving his team some wiggle room should the word come down that they take that approach down the road.
We've been playing Star Wars: Squadrons since it launched last Friday and we're about done with our reivew. Be sure to keep it tuned here to MMORPG tomorrow as it goes live.