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Star Wars: Outlaws Worlds Will Be Handcrafted With Planets The Size As Multiple AC Odyssey Regions

Joseph Bradford Posted:
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Star Wars: Outlaws looks to be huge, and not just in terms of impact on the gaming landscape. The open-world Star Wars game sounds like its planets could be as big as some Assassin's Creed games themselves.

If you'll recall, Star Wars: Outlaws is an upcoming open-world adventure game from Ubisoft Massive, revealed at the 2023 Xbox Games Showcase earlier this summer. Speaking with Edge Magazine, creative director Julian Gerighty has revealed that the planets themselves in Outlaws will be more "handcrafted" and could be the size of some of the multiple regions in some of Ubisoft's largest games: Assassin's Creed.

In the interview, Gerighty says that each of the handcrafted planets are meant to be "big enough that traversing it felt like a journey," even on a land speeder. The creative director also highlighted in the interview that their planets are "handcrafted," marking a distinction from Bethesda's Starfield, which will feature over 1,000 planets, most of which are procedurally generated.

"It's a crude analogy, but the size of one planet might be [equivalent to] two of the zones in Assassin's Creed: Odyssey. It could be two to three zones. But it's not this sort of epic 'the whole of England recreated' approach."

What's most interesting here is that Outlaws will have multiple planets you can visit, though the exact number is unknown. Additionally, the planet's surface isn't the only playground to choose from, as the orbit around each planet will be explorable with your ship. You'll engage in dogfights, explore ruins, and more as you fly around in protagonist Kay Vess' smuggling ship.

The full interview is available in the latest issue of Edge magazine. Star Wars: Outlaws got an extensive first look during the 2023 Ubisoft Forward, giving a look at some of the gameplay for the upcoming Sci-fi adventure game from The Division devs. Check it out in the embed below.


Joseph Bradford

Joseph has been writing or podcasting about games in some form since about 2012. Having written for multiple major outlets such as IGN, Playboy, and more, Joseph started writing for MMORPG in 2015. When he's not writing or talking about games, you can typically find him hanging out with his 10-year old or playing Magic: The Gathering with his family. Also, don't get him started on why Balrogs *don't* have wings. You can find him on Twitter @LotrLore