With your options to enjoy Star Wars Galaxies again,albeit in unofficial forms, Star Wars Galaxies: Restoration III has built on efforts over time and had a successful 2021. Now the volunteer-led fan production is marking seven months after launch with its 2022 plans.
A decade after Star Wars Galaxies closed down, there’s still lasting interest in spaces to relive your adventures. Star Wars Galaxies: Restoration III launched on May 28, 2021 and in the year in review, saw players create over 11,000 unique accounts and 12,000 characters, with 90 guilds and 43 player cities already established. Over 5,000 of those accounts were created in the first month alone. Those characters have mastered over 9000 professions, with 761 having mastered Bounty Hunter. All players in the seven months since launch have played for over 1.5 million hours. The team isn’t stopping there, with so much already added and a push towards finalizing the additions and changes.
The development roadmap includes 1.0 and 1.1, which will include the planet of Mustafar, UI improvements, new species, new content areas and minigames, and many quality of life updates.
Plans for 2.0 and 2.1 include the Galactic Civil War refresh, adjustments to The Force ranking system, revitalization for cities and guilds, the return to factional base busting, PVP balance, and more. And finally, 3.0 and 3.1 introduced the crime rate system and related events, additions to the player bounty system, world bosses, capital ships, and Death Star II.
The volunteer Restoration III team is handling what is the culmination of the push towards what they consider to be the final version. Jump to Lightspeed is already fully implemented and you can experience group squadrons, and even community wide server progression elements that let individual actions affect the groups progress. Restoration III also features a player driven economy, where certain rewards or mechanics were either removed or added to player crafting, or released as cosmetic only.