According to one Reddit thread, recent changes to the progression system in Star Wars: Battlefront II have made it possible to unlock all of the game's Heroes in 24 hours of game play. However, this comes with the caveat that that's buying Heroes and nothing else, not a good idea if a player actually wants to be competitive in multiplayer. Leveling up the base character, or at least striking a balance between the two, seems a much more prudent use of Credits.
If you use all the free money you get at the early levels, it's easy to unlock all the heroes, but then you're left with super slow progression for getting actual star cards for all those heroes you just unlocked as well as the troopers, reinforcements, and starships.
Personally, I tried out all the heroes in arcade first, picked my favourite ones that were locked, and only bought them (in my case, Iden and Leia). I don't really even play heroes that much in the first place. I have more fun playing as the reinforcements, mainly the Aerial class. All my crafting parts have gone towards maxing out my Jet Troopers with Tier 4 cards.
This marks a massive change in the past week when it was found that unlocking a single Hero would require 60 hours of game play.
Last week, EA made huge changes in progression after player outcry. Here's our summary:
The Star Wars Battlefront II multiplayer beta ended earlier this week. While it garnered a lot of interest in general, it also earned a ton of feedback surrounding both the crate system and the progression system. Both are, according to a new blog post from EA, under the microscope for big changes prior to launch.
One of the biggest complaints from many involved in testing is the notion that crates make the game lean towards "pay to win". Dice commented that this was not the complete system, but only a first pass, though the team will be making changes over time. The goal is to alter the system so that powerful items can only be earned through playing the game.
We know you have a lot of questions about Crates and progression, so we want to clarify a few things, as the complete system was not in the Beta and will continue to be tuned over time:
- There are many things you can earn in the game, including weapons, attachments, credits, Star Cards, Emotes, Outfits and Victory Poses.
- As a balance goal, we’re working towards having the most powerful items in the game only earnable via in-game achievements.
- Crates will include a mix of of Star Cards, Outfits, Emotes or Victory Poses.
- Players earn crates by completing challenges and other gameplay milestones, or by purchasing them with in-game credits or Crystals, our premium currency.
- If you get a duplicate Star Card in a crate, you will get crafting parts which you can then use to help upgrade the Star Card of your choice.
- And lastly, you have to earn the right to be able to upgrade Star Cards and unlock most Weapons. You can only upgrade or unlock them if you have reached a high enough rank, which is determined by playing the game.
You can read the full post on the Star Wars Battlefront II site.