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Star Trek Online Developer Blog

Posted Aug 23, 2005 by Jon Wood

Star Trek Online Developer Blog

On August 18th, Star Trek Online lead designer Glen Dahlgren sat down to give us a glimpse at just exactly what hardships his job entails. In this latest post in the developer's blog, Dahlgren tells us a little bit about some of the cool and intersting things that he's had a chance to be a part of since coming aboard with Star Trek Online. Glen is kind enough to share his experiences from a recent Star Trek convention in Vegas, where he also had the opportunity to go through the "Star Trek Experience" in th Las Vegas Hilton. It's great to see these guys doing their research to bring us the best game possible.

Greetings all. I’m Glen Dahlgren, the lead designer on Star Trek Online. Since Daron and Ken have been questing through this space, I figured I might as well join in. Hell, what’s an MMOG without grouping?

For those new to the site, let me give you a little of my background. I come from a lengthy career at Legend Entertainment, a PC development studio over in Virginia (they do have game companies on the East Coast, believe it or not). There I designed adventure games such as Gateway I & II and Death Gate, and then later first-person shooters such as Wheel of Time and Unreal 2. My goal has been and continues to be to fuse story with action and create the most compelling player experience possible.

I’m extremely excited to have the opportunity to work on STO—I’ve been a fan ever since Trek gave us a science-fiction alternative to the dubious Lost in Space—and there are so many elements of the Trek universe that translate into a compelling MMO design.

Anyway, on a completely different topic, some of us from the STO team recently traveled to the Star Trek convention in Vegas. Initially, we planned to use the opportunity to meet some of the hardest-core ST fans face-to-face, ask them some questions, and get a feeling for what they’re looking for in an MMORPG (and look for cool swag to decorate the walls of our office). That didn’t sound too bad; I’d never been to a Star Trek convention and I was looking forward to it.

As discussions continued, our casual visit somehow turned into a panel presentation. And it was booked into the main meeting room that houses 3,500 people. At what I discovered was the Grand Slam biggest damn Trek convention of the year. Hell, with the exception of Archer, ALL of the captains were going to be there, along with pretty much everyone else who had even a bit part on any series!

That's the lead designer himself up there in the picture. He's the one in the middle, sandwiched in between both co-workers and game characters. To read more of the STO Developer Blogs, click here.  


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