Trending Games | World of Warcraft | Overwatch | Anthem | Monster Hunter World

    Facebook Twitter YouTube Twitch.tv YouTube.Gaming Discord
Register
Quick Game Jump
Members:3,824,011 Users Online:0
Games:970 

Newsroom

Newsroom

Filter Week Filter Game
RSS

Star Trek Online Dev Blogs

Posted Jul 26, 2005 by Dana Massey

Star Trek Online Dev Blogs

The official Star Trek Online website carries two new developer blogs from Daron Stinnett of Perpetual Entertainment. In the two posts he discusses the general progress of the game and an upcoming Star Trek convention they plan to attend.

Though we're still early in development, I have to say that we're starting to make some exciting progress. One of the keys to that progress has been the addition of Ian Pieragostini, our Client Lead. Ian comes to us from EA where he headed up the XBOX 360 graphics team on Godfather, and before that Microsoft working on Combat Flight Sim among other titles. Ian's graphics background and experience with large scale development methodologies are a perfect match for STO. He's getting our tech effort up and running so we can start trying out some of our ideas on screen. Moreover, Ian is a big Star Trek fan and a dedicated MMO player. I really can't imagine a better addition to the team.

We're also making solid progress on the design front. Glen (STO Lead Designer) has put much of the design into focus - at least most of the major pieces. We've been running the key design points through our internal review process and the feedback has been largely positive. Two of the most difficult and important design tent-poles remain though: combat and player ships. We've been doing a lot of thinking on both of these topics, but I can't say that we've gotten either to a stable place yet. The debate boils down to how much action to put into away mission combat vs. more traditional turn/rules based models. And on the ship front: how and when we give players access to ships, including the issue of supporting both solo and group oriented players. Though I think we're close to solving the ship issue and I'm hoping that we can start sharing some of our ideas with the community soon.

You can read them all here.

 advertisement 

Special Offer