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Star Citizen Recaps November and December Progress in New Report

Poorna Shankar Posted:
Category:
News 0

Cloud Imperium Games have shared a report recapping November and December 2019 in Star Citizen.

The post is quite detailed and lengthy, but covers off things like

  • ship AI
  • social AI
  • environmental art
  • ship art
  • weapon art
  • audio
  • backend services
  • community
  • design
  • engineering
  • gameplay features
  • vehicle features
  • graphics
  • level design
  • lighting
  • narrative
  • player relations
  • props
  • QA
  • tech animation
  • tech art
  • Turbulent
  • UI
  • VFX

Yeah, that was a lot. Clearly a lot went on in November and December. Specifically regarding backend services, the team focused on cleanup, bug fixing, and scaling. This scaling is important as it now allows the team reduce latency and improve game response time, as example.

You can check out the full report here.


ShankTheTank

Poorna Shankar

A highly opinionated avid PC gamer, Poorna blindly panics with his friends in various multiplayer games, much to the detriment of his team. Constantly questioning industry practices and a passion for technological progress drive his love for the video game industry. He pulls no punches and tells it like he sees it. He runs a podcast, Gaming The Industry, with fellow writer, Joseph Bradford, discussing industry practices and their effects on consumers.