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Star Citizen Funding Crosses $250 Million

Poorna Shankar Posted:
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Funding for Star Citizen has now crossed $250 million as advertised by RSI recently.

The official Reddit shared the news recently, which can also be viewed on the official site here. The stats also reveal that at the time of writing, there are approximately 2.4 million Star Citizens taking part in development, funding, and play.

The funding milestone comes in a year where the management of funds were questioned in an expose by Forbes in May which detailed Chris Roberts’ spending, how they charge for their multi-thousand dollar ships, and more while drawing attention to the lack of concrete release dates,

“At one point, Roberts set the release date for Squadron 42 in the fall of 2015, with a full commercial version of Star Citizen coming in 2016. Roberts now says a beta version of Squadron 42 will come out in 2020 and has stopped trying to guess when Star Citizen will happen. But the footage of Oldman and Hamill in their motion-capture suits has already proved useful, making its way into promotional videos. ‘Having a cinematic story with big actors is what people expect from me,’ Roberts says. 

Last year Cloud Imperium released financials that showed its biggest expense was annual salaries of $30 million. But the documents did not detail how much Roberts and Gardiner have been paid over the years. In September 2018, the Roberts Family Trust, with Gardiner as its trustee, purchased a house for $4.7 million in L.A.’s Pacific Palisades neighborhood. Prior to that, Roberts had been renting. Roberts says he sold his Hollywood house in 2007 because he wanted to experience living near the ocean. He then rented for ten years because he wasn’t sure if he would like it or stay in L.A. long-term.”

The news also comes off the back of CitizenCon which demonstrated a new mode called Theatres of War which combines ship combat and on-foot gunplay.


Poorna Shankar

A highly opinionated avid PC gamer, Poorna blindly panics with his friends in various multiplayer games, much to the detriment of his team. Constantly questioning industry practices and a passion for technological progress drive his love for the video game industry. He pulls no punches and tells it like he sees it. He runs a podcast, Gaming The Industry, with fellow writer, Joseph Bradford, discussing industry practices and their effects on consumers.