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Star Citizen Delays and Funding to be Investigated by BBC Program, Click

Poorna Shankar Updated: Posted:
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A BBC tech program, Click, will be looking into just why Star Citizen is taking forever to release.

The news, via MassivelyOP, comes during a year when the funding and development of Star Citizen has come under intense scrutiny, most recently in Forbes’ May expose as Forbes looked into the delays,

“At one point, Roberts set the release date for Squadron 42 in the fall of 2015, with a full commercial version of Star Citizen coming in 2016. Roberts now says a beta version of Squadron 42 will come out in 2020 and has stopped trying to guess when Star Citizen will happen. But the footage of Oldman and Hamill in their motion-capture suits has already proved useful, making its way into promotional videos. ‘Having a cinematic story with big actors is what people expect from me,’ Roberts says.”

Forbes also delved into the actual expenses at CIG,

Last year Cloud Imperium released financials that showed its biggest expense was annual salaries of $30 million. But the documents did not detail how much Roberts and Gardiner have been paid over the years. In September 2018, the Roberts Family Trust, with Gardiner as its trustee, purchased a house for $4.7 million in L.A.’s Pacific Palisades neighborhood. Prior to that, Roberts had been renting. Roberts says he sold his Hollywood house in 2007 because he wanted to experience living near the ocean. He then rented for ten years because he wasn’t sure if he would like it or stay in L.A. long-term.”

Click, one of the leading tech programs on the BBC, is airing its episode on Star Citizen on December 14 at 1:30p UK time on the BBC News Channel.


Poorna Shankar

A highly opinionated avid PC gamer, Poorna blindly panics with his friends in various multiplayer games, much to the detriment of his team. Constantly questioning industry practices and a passion for technological progress drive his love for the video game industry. He pulls no punches and tells it like he sees it. He runs a podcast, Gaming The Industry, with fellow writer, Joseph Bradford, discussing industry practices and their effects on consumers.