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Squad-Based MMO Shooter, Enlisted, Gets Public Playtest Today on PC

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Poorna Shankar | Posted: Apr 1, 2020 1:30 PM
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The squad-based MMO shooter, Enlisted, is set to receive a public playtest on PC today.

The game is described as, “a new squad-based MMO shooter game reconstructing World War II battles.” You can apply for the test here.

Anton Yudintsev, founder of Gaijin Entertainment, said in a press release, “The most successful games built on our engine have been announced on April 1st, that’s why we decided to hold the first public playtest of Enlisted on the same day”.

The playtest will bring you to the suburbs of the town of Volokolamsk during the fiercest days in the Battle of Moscow and will allow players to try one Invasion mode map and two Domination mode maps. Invasion mode is set so that one team is trying to storm the heavily fortified positions, while the other one defends. Domination mode is a classic team battle over three control points. Playtest participants will participate in one of two nations – specifically, Germany and the USSR, authentic and historically accurate weapons and equipment, including the T-26 and Pzkpfw.III F tanks.

You’ll command a squad comprising of several soldiers. One of the fighters is controlled directly, while others move and shoot independently following the player's general orders. In a situation where all the soldiers in the squad have fallen, a player respawns with the next available squad. The soldiers in different squads have different equipment: for example, one could enlist a highly skilled sniper with a good rifle, while the other one may boast a submachine gun user. The tank crew is also technically a separate squad. Right now each Enlisted gameplay session supports massive and highly spectacular battles of up to 140 soldiers simultaneously.


ShankTheTank

Poorna Shankar

A highly opinionated avid PC gamer, Poorna blindly panics with his friends in various multiplayer games, much to the detriment of his team. Constantly questioning industry practices and a passion for technological progress drive his love for the video game industry. He pulls no punches and tells it like he sees it. He runs a podcast, Gaming The Industry, with fellow writer, Joseph Bradford, discussing industry practices and their effects on consumers.