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Scavengers Patch Adjusts Respawn System

Poorna Shankar Posted:
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Scavengers has received a new patch recently which, among other things, brings several quality of life changes and tweaks to the respawn system.

If you’re not familiar with Scavengers, it’s billed as a survival shooter “co-opetition” game from developer Midwinter Entertainment. The basic premise is that a major event created a new ice-age of sorts. You’ll have to explore this wasteland and survive. Scavengers is currently out in Early Access.

Changes to respawn are of note with these patch notes. In short, the team is tweaking the system to now include a backup clone item which will effectively keep extra lives. This new item will have its own slot, and what’s more, cannot be dropped or lost.

The patch brings several quality of life improvements as well with respect to item swapping and EXP boost. Challenges continue to see tweaks with new weapon challenges including:

  • Damage dealt with assault rifles
  • Damage dealt with SMGs
  • Damage dealt with melee weapons
  • Damage dealt with shotguns
  • Damage dealt with bows
  • Damage dealt with grenades

The patch also brings tons of weapon tuning, some general gameplay tweaks, and several performance optimizations and bug fixing:

  • Fixed: Rosie Sledgehammer no longer stun locks the AI on every shot
  • Fixed: Longstriker Desperado now reliably triggers an explosion on headshot kills
  • Fixed: Environment bug fixes for improper collision, mantling failures, visible seams in the ground, and floating set pieces
  • Fixed: Sometimes a player can get stuck in a weird party state where they see default lobby text (every player is Rob)
  • Fixed: Explorers on draft screen sometimes appear to be invisible, leaving their weapon floating in the air
  • Fixed: Parties not reliably staying together after match end
  • Fixed: Camera going through Dropship doors
  • Fixed: Missing teammate names

Read the full patch notes here.


ShankTheTank

Poorna Shankar

A highly opinionated avid PC gamer, Poorna blindly panics with his friends in various multiplayer games, much to the detriment of his team. Constantly questioning industry practices and a passion for technological progress drive his love for the video game industry. He pulls no punches and tells it like he sees it. He runs a podcast, Gaming The Industry, with fellow writer, Joseph Bradford, discussing industry practices and their effects on consumers.