The Red Dead Online team is hard at work preparing the next patch set for deployment on February 26th. The patch will come with a host of updates and new features that will improve and enhance the game's open world. Players can look forward to a new Law & Bounty system, a balance pass on weapons, changes to player blips on the mini-map and more.
Some of the most significant feature additions and improvements players can expect:
- Player Visibility - player blips will be visible from long distances (150 meters) or slightly more if firing a weapon. This is based on community feedback to reduces "certain types of destructive player behavior".
- Overly aggressive players will be highlighted with a "progressively darkening dot" that becomes visible from larger distances.
- Daily Challenges to earn Gold Nuggets and XP
- other fixes and QoL improvements based on community feedback
At the same time, players who have racked up high bounties will have a chance to be beset by NPC Bounty Hunters who will attempt to kill them and collect their reward.
Criminal behavior will have bounty values and honor consequences that scale based on the severity of the crime. For example, killing another player can incur a higher bounty, while assaulting townsfolk or animal cruelty could give you a lesser bounty if the crime is reported, while lower level crimes like looting and ransacking will only decrease your honor.
If your bounty exceeds a certain threshold and Bounty Hunters take notice, you will be wanted dead and alerted to their pursuit. The higher your bounty, the greater your value and the more difficult the pursuit becomes for you and your Posse.
Check out the Red Dead Online blog to learn more.