Riot's upcoming MMO set in the League of Legends universe is still under tight wraps, though the executive producer on the title, Greg 'Ghostcrawler' Street has pulled the veil back a bit this past weekend. When asked about the approach to group content in the upcoming MMO, Street discussed their philosophy behind this for the upcoming MMO.
MMOs devoted to group content versus catering to players who want to solo is a hot topic around any upcoming game in the genre, especially as more and more MMOs move away from forcing groups to complete content. For many, including myself, while it's nice to have the option to solo, the community of an MMO can tend to get lost when it's not the focus of the content.
When asked about how Riot's upcoming MMO will approach group content, Street gave a glimpse into the design philosophy the team is taking for their MMORPG.
"This will be vague, but our philosophy is if you want to play a single player game, there are great ones out there," Street replied on Twitter. "Horizon! GoW! Persona! Shout out to Pathfinder: WotR! If you want to play a game with a community, with friends, then play our MMO."
This will be vague, but our philosophy is if you want to play a single player game, there are great ones out there. Horizon! GoW! Persona! Shout out to Pathfinder WotR! If you want to play a game with a community, with friends, then play our MMO.
— Greg Street (@Ghostcrawler) January 16, 2022
Street states he is being intentionally vague here, so it's unclear as to whether or not there will be no content you can solo, or even how group content will manifest itself. But if you're someone looking for an MMO that has the community and how they interact with each other on the mind, it seems Riot's approach to building their upcoming MMO is on that track.
Street also answered another question about the design approach of the MMO as a whole. When asked if Riot's approach is more of a "this is how we want our MMO to be, take it or leave it," or whether it'll be driven by community forces, Street answers that it's "closer to the former."
@Ghostcrawler I don't know if you can answer this now but when designing the MMO do you approach it like "This is how we want our MMO to be, take it or leave it" or "This seems to popular with the community lets add it.".
— Peace in Solitude (@ConcealedUser) January 15, 2022
It’s like we decided to open a seafood restaurant dammit, not a place where “no matter what kind of food you like, we gotchu.” But we will pay attention to what seafood entrees are more popular with the seafood dining community and adjust the seafood menu accordingly.
— Greg Street (@Ghostcrawler) January 16, 2022
So closer to the former, but it’s not like a painting where we don’t really care if anyone likes our art or not. We want a vibrant community to love our art, and we’ll make changes to get them to love it more. But we won’t try to appeal to everyone. That doesn’t lead to great art
— Greg Street (@Ghostcrawler) January 16, 2022
Riot announced, or rather confirmed finally, that they were working on an upcoming League of Legends- themed MMO back in December of 2020. The team has been working largely underwraps since that announcement, though Street has offered glimpses into what they are creating through his Twitter account.