In a press release, Remedy Entertainment and 505 Games announced the plans to co-publish an upcoming spin-off to their action adventure single player game, Control. However, the spin-off is being planned as a multiplayer game, and the two companies have also made plans to make a "bigger-budget Control" in the future.
Control became a critical hit, and the team at Remedy is looking to follow up on that with a new four-player, Co-op Player versus Environment game, codenamed Condor.
Dubbed as a spin-off of Control, Condor itself will be a strictly current gen game, releasing on PC, PlayStation 5 as well as Xbox Series X|S. The press release states that the initial investment in Condor is 25 million Euros, with both 505 and Remedy splitting marketing a development costs. Via the press release by Remedy, Rami and Raffi Galante, co-CEOs of the Digital Bros Group, states that Condor has the "potential to engage the gaming community in the long run."
"As a multiplayer game, Condor has the potential to engage the gaming community in the long run, contributing to 505 Games’ product revenue stream longer than traditional games."
Not much else was detailed about Condor other than it being a four player co-op game, however Remedy also announced that studio is working on another project to "further expand the Control franchise" with what it's billing as a "bigger-budget Control-game," though the details on that are scant as well.
In a blog post, Control game director Mikael Kasurinen, spoke about the future of the franchise a bit more, talking about Condor and what Control means to Remedy.
"Control is first and foremost a world, a place for multitudes of stories, events, and characters. A place where unexpected, strange, and extraordinary things occur. We kicked it off with Jesse’s entry into the Oldest House, but there is more to this world. Oh, so much more."
Condor, as Kasurinen puts it, will be an expression of that world, and the game director states the groundwork is already underway, starting first and foremost by answering the question, "what would a Remedy multiplayer game look like?"
The Vanguard team has done awesome progress on that front already, and the possibilities there are extremely exciting. Both games will be different examples of how you can collectively experience our worlds.
We are approaching this with a mix of excitement and respect. We want to create something that is engaging, yet familiar, something any of our fans can jump into and feel at home in. Together.