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Rapid Reality Tour

Posted Jul 01, 2005 by Dana Massey

Rapid Reality Tour

Recently, when in Atlanta, we had a chance to drop by the Rapid Reality studios and see how they could possibly bring their ambitious goal of three MMORPGs in one year, and another every six months on to life. Here is our report.

A few weeks ago, a small, unheard of company announced they planned to produce three MMORPGs by the end of the year and then an additional one every six months thereafter. This announcement from Rapid Reality and their new web portal met with skepticism. Their ideas, while exciting, seemed far-fetched and with that in mind, we traveled to Atlanta to tour their studios and see how they will make these huge promises a reality. I return today with total confidence that Rapid Reality is for real.

Rapid Reality employs the Kaneva engine to produce their titles in their new suburban Atlanta offices. Almost all twenty-five of their employees are artists, with four of the traditional variety. In perhaps the most shocking move, two recent hires came direct from San Diego and the EverQuest II team. Thanks to their engine choice, they only need one programmer and he currently serves as a scripter. Over the coming weeks and months, their Creative Director Adam Ghetti explained how they hope to reach forty full time employees, again mostly artists.

You can read the full article here.

There are also twenty five images of the Chronicle available for you to enjoy here.


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