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Profane Details the Portinus, Shows off New Screenshots and Says Combat Testing is 'Close'

More info on how the community can join is coming.

Christina Gonzalez Posted:
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This week, the Profane team has teased with new work in progress gameplay footage and announced that a first combat test with community involvement is “close”.

The minute-long clip is made up of screenshots, so we can’t quite get a glimpse at systems the team at Insane is still working on, but those shots came from an internal playtest that happened recently. Still, having them shows off some of the characters and world of Semisus that they’re building (that will let the players build upon later, naturally). Among the shots are characters in fields, at a coast peering through  rock at the water at sunset, against the stars in the sky and some tower looking formations in the background. It’s a wide variety. 

There will be more info coming next week on the plans for a combat playtest, as well as how community members can get involved.

The Profane Social Community Manager Saramantis also published a recent blog over at IndieDB previewing the Portinus culture, a people whose lives are influenced by the Mind element, and are known to be a curious, free thinking, seafaring people who embrace ideas and change. The Portinus are creative and expressive, with a history of art, music, and color, with a boisterous nature. You might find traveling merchants, bards, or some of the less honest types like pickpockets or buccaneers. Ultimately, they are creative, competitive, and take pride in expression and ideas. “It's common to see small gatherings turn into big parties, and many festivities happen throughout the year,” they are described.

They settle by the sea and buildings use natural elements like stone and wood to build out over it. Unlike some societies they don't worship gods, they worship celebrities with high status so originality is valuable and can get you places. Their embrace of freedom stretches into their society and they are known as highly egalitarian.

The design process involved taking inspiration from Middle Eastern cultures for art, as well as clothing from Bosnia. Music has some Spanish influence. There are more contributions and the team will unveil much more down the line.

Head to the Profane site for more on the game.


Seshat

Christina Gonzalez