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Problems With MMOs? D&D 4ed has Answers

Posted Aug 27, 2009 by Jon Wood

Problems With MMOs? D&D 4ed has Answers

In his most recent Staff Blog entry,'s Jon Wood talks about some of the design problems with 4th edition and how those problems mirror some of the problems with MMO design today.

I know that I’ve talked about 4th Edition Dungeons and Dragons before on the site. When this new edition of the classic franchise made its debut back in May of 2008, I can remember comparing it to MMORPGs. I remember talking about how this new iteration of a classic RPG concept would help to revitalize a flagging pen and paper franchise by making it more appealing to the swath of new gamers that are flocking to today’s MMOs. I remember thinking that, all in all, the system had its problems but that in the end, it was going to be a good thing for both Dungeons and Dragons and MMOs.

I’ve since changed my tune. After taking a good, hard look at 4th Edition and taking in all that it has to offer, I have come to the conclusion that some of my initial impressions were right. Dungeons and Dragons 4th Edition was clearly designed to be an MMO on paper. Among other things, it makes use of and actually recognizes classic MMO archetypes (healer, tank, DPS, etc), and it is designed in such a way that group play is necessary. The problem is that, at its core, Dungeons and Dragons 4th Edition actually comes to represent a lot of what is wrong with today’s MMOs:

Read Problems With MMOs? D&D 4ed has Answers


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