In the final part of his Star Trek Online preview, Dana Massey discusses key gameplay elements including the game's UI, Itemization and PvP.
Today marks the final part in my three part preview of Star Trek Online. Today, I'll cover the user Interface, items, grouping and PvP. You can read part one of the preview, here while part two can be found here.
User Interface design has to be the most thankless job in gaming. If ever a game company sees someone like me writing about them, that means they've got some work to do. When done right, no one notices. When they're not, everyone has an opinion.
That's not to say that the UI in STO is horrible, it's not, but it's not exactly stellar either and I am certain that Cryptic is aware of it and has put a lot of effort into it. With each build I've seen changes, good and bad, go in and I am absolutely certain that will continue up to and throughout launch. So I preface all of this with: it will all change.
Read Preview, Part Three.