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Population Zero Team Shares Pre-Alpha Feedback & Reveals the Perk System

Suzie Ford Updated: Posted:
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Late last week, the Population Zero team scheduled and conducted a pre-alpha experience for selected testers. During the event, the team actively engaged the community to gather feedback. In a new Reddit post, the developers have shared feedback about the event and have also announced that the next event will be coming very soon. More invites will be heading out, so players are encouraged to swing by the official site to sign up for possible selection.

Devs gathered up feedback across a number of topics including collection of technical bugs and issues. On the game side of things, players submitted feedback on combat, movement, the Kso race, inventory, technology tree, gathering and also collected a bug reports.

Population Zero devs have already addressed most of the submitted bugs and will be working to add more animations, biomes a new quest UI, a new faction and more creatures for future pre-alpha builds.

Check out the full post on the Population Zero Reddit.

In other news, Enplex also shared information about the game's Perk System, the progression system players will find as they level up. The blog details how perks affect characters, how to upgrade them, gives a peek at the UI and more.

How do perks affect the character?

  • Perks can change parameters and statistics
  • Perks make new combat skills \ strikes available
  • Perks make new recipes\ schemes available
  • Many more uses will come in future builds

Read the full post on the Population Zero site.


Suzie Ford

Suzie is the former Associate Editor and News Manager at MMORPG.com. Follow her on Twitter @MMORPGMom