The Population Zero site has been updated with a new blog that provides details about one of the game's core systems: Technology & Science. In it, devs describe four areas of science, namely survival, mechanical, metallurgy and chemistry. Each branch is individually expanded through exploration that expands the player's knowledge base. As expected, the more knowledge gained, the higher the science level and the more production schemes will become available.
Our goal with Tech and Science in Population Zero is to make sure that players have to build an actual character and choose what they want to do and how well they wish to be able to do it. We don’t want players being able to master all tasks in the game, because then what would the fun be in living in a world with hundreds of other colonists?
Check out the full post on the Population Zero site.