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Planets3 Founder Takes On Player Questions

Posted Apr 02, 2014 by Suzie Ford

Planets3 Founder Takes On Player Questions

Michel Thomazeau, founder of Cubical Drift studios, has taken to the official site to answer player questions about Planets3 as the KickStarter enters its final days. The project is within $17,500 of its $250,000 goal.

How is Planets³ like  Minecraft?

Minecraft was the game that generalized voxels. If Minecraft had not existed, Michel and his team would probably never have had the idea of creating Planets³. It is therefore natural to compare Planets³ to Minecraft or event Cubeworld, since these games are based on voxels (Minecraft being the reference). Minecraft was one of the influences that inspired the studio, along with games like Skyrim, Zelda, Mass Effect but also sci-fi movies like Star Wars or even games like Lego.

However Planets³ is not a sandbox game. It is above all an RPG whose main appeal will be its storyline. The game will also have a "creation" mode that will allow players to play without following the storyline.

In terms of art direction, the blocks in Planets³ are smaller than Minecraft’s (25cm2) and different forms allow a real diversity in the world’s creation.

The world is consistent: landscapes depend on their locations on the planet and on their altitude.

In the storyline, there will be dungeons and quests. As the game will encourage players to build vehicles (including spacecraft), there will be a real land and space exploration to it.

The building aspect will be important and integrated in the story. Some quests will require building elements - homes or vehicles - for example, while respecting the "rules" of construction, i.e. placing parts in the right places (for example the wheels of a vehicle must be linked to the ground and to the vehicle itself).

Head to the Planets3 site to read the rest.

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Suzie Ford / Suzie is the Associate Editor and News Manager at MMORPG.com. Follow her on Twitter @MMORPGMom

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