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PC Gaming to Dominate to the Tune of $35B by 2018

Posted Mar 03, 2015 by Suzie Ford

PC Gaming to Dominate to the Tune of $35B by 2018

Those proclaiming the death of the PC may want to consider a new report that shows steady and dominating growth in PC gaming over the next three years. Open Gaming Alliance has released a detailed graph showing the growth of PC gaming from its current $26B to $35B by 2018. The growth is attributed heavily to the eSports movement popularized by games like League of Legends and Hearthstone, as well as more broad support for PC gaming in Asia. (Source: Venture Beat)

“In past years much of the growth in PC games has been due to adoption of the platform in Asia. Now we are estimating a potential 86 million PC gamers outside Asia that we have targeted as market growth drivers,” DFC analyst David Cole noted in an e-mail sent to us along with the projections. “These are the consumers that are driving spending not just on software, but also on PC hardware, as they buy expensive equipment to play, view, and record games.”

In semi-related news also out of this week's Game Developers Conference in San Francisco is a survey given to the attendees about the importance of the PC to gaming's future. 75% of those responding say that the PC and / Steam integration is vital to gaming's future.

Seventy-four percent of developers rank the “advancement of game design” as being a “very important” issue for the industry’s future growth. “More diversity in game content” was at second place with 65 percent, and “advancement of storytelling” was third with 60 percent.

We'll leave the graph right here to speak for itself. Let us know what you think in the comments.

Suzie Ford / Suzie is the Associate Editor and News Manager at Follow her on Twitter @MMORPGMom

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