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PAX Blog: Wizards of the Coast

Posted Aug 26, 2006 by Dana Massey

PAX Blog: Wizards of the Coast

Carolyn's blog gets underway in a two-parter. First, she talks about her first day of PAX. Second, she explains our meeting with Wizards of the Coast. It's not quite MMORPGs, but I'm sure many will find it interesting.

Remember the first popular trading card game that took the world by storm? Magic: The Gathering has grown up into the online genre and will be releasing the 3rd incarnation of the client in the first half of 2007.

From the simple, pretty much pixilated graphical interface of version 1 to the more complex, less pixilated version 2, version 3 promises a more dynamic user interface, with a larger card playing table, scaleable card views and 3-D look at player avatars.

Building on that success, Wizards has begun development of The Goblin Game. Described as a cross between Civilization 3 and play-by-mail, it is a turn-based game. Players can create a private game with their friends or join a public game. Similar to a Fantasy Football league, players will pay by game and join a faction. The game ends when one faction manages to press the shiny red button and destroys the world (only they survive).

More can be read here.


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