Paul “The Big Show” Wight will be dropping by Bungie for a Destiny 2 stream this Saturday, plus more in Bungie’s latest weekly update.
The stream details are as follows, and will be played on PS4:
- Bungie Bounty
- Platform - PS4
- October 19 2PM – 4PM Pacific
Update 2.6.1 is currently targeting an October 29 release, with the following tweaks on deck:
Striker - Code of the Juggernaut (Bottom Path)
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Trample:
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Tuned the amount of Super energy returned per kill
- Reduced amount returned possible per kill from 15% to 13% (before diminishing returns)
- Reduced the low end of the diminishing returns from 5% to 3.25%
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Changed the kills for the diminishing returns by splitting them out between players and combatants
- Previously it was 15 kills. Now it is 14 combatant kills or 7 player kills (players count for 2X towards diminishing returns)
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Tuned the amount of Super energy returned per kill
- Cost of light attack in super increased by 50% from 2% to 3%
- Regeneration on kill no longer procs on super kills
Dawnblade - Attunement of Flame (Bottom Path)
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Everlasting Flames:
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Tuned the amount of Super energy returned per kill (handled differently than Striker as this attack in an AoE)
- Increased the low end of the diminishing returns from 0.75% to 0.95%
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Changed the kills for the diminishing returns by splitting them out between players and combatants
- Previously it was 30 kills. Now it is 21 combatant kills or 7 player kills (players count for 3X towards diminishing returns)
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Tuned the amount of Super energy returned per kill (handled differently than Striker as this attack in an AoE)
Bug fixes are coming too, specifically for Sentinel and Nighstalker:
Sentinel - Code of the Protector (Top Path)
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Ward of Dawn:
- Armor of Light timer now correlates with the life of the Ward of Dawn
- Particle FX move more rapidly towards the end of the Ward of Dawn's life
Nightstalker - Way of the Wraith (Middle Path)
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Shattering Strike:
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Fixed a bug in which Shattering Strike activation window was reduced to 3 seconds along with Truesight
- Shattering strike last the proper 9 seconds once again
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Fixed a bug in which Shattering Strike activation window was reduced to 3 seconds along with Truesight
To read the full post and check out some cool art, click here. For our Shadowkeep review, click here.