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Path of Exile Scourge Patch Notes Are Really Long

Poorna Shankar Posted:
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In case you missed it, Path of Exile’s 3.16 expansion, Scourge, was outlined yesterday. Today, we’ve got some patch notes.

If you missed the Scourge announcement and details, we’ve got you covered here. Grinding Gear Games shared their patch notes for Scourge and, yeah, they’re pretty long. The patch notes discusses major content features like a new Intelligence skill gem called Energy Blade, 13 new Divination Cards, 6 unique items, and more.

Patch 3.15 also brings improvements to Hideouts, guild, Uber end-game content, Atlas and map changes, Atlas passive changes, and much more. Additionally, bug fixes are a thing:

  • Fixed a bug where Magic and Rare Monsters in Area Level 85+ areas had half the Life they were supposed to.
  • Fixed a bug where a small number of Crafting Recipes usually unlocked by clicking on interactables in areas were instead always unlocked.
  • Fixed a bug where the Intelligence Gathering Atlas Passive Skill would grant Intelligence for a random Immortal Syndicate Safehouse to all players in the area. It now only grants Intelligence to the Map owner.
  • Fixed a bug where Flasks with Instilling Orb modifiers such as "Used when Charges reach full" would cancel Expedition Explosive placement.
  • Fixed a bug where Sunder could deal no damage to a target if you lost line of sight to them.
  • Fixed a bug with Sweep, Bladestorm and Rage Vortex where targets were being hit at the end of the animations for these Skills, instead of when the visual effects of the Skills passed over them.
  • Fixed a bug where the target limit on Bladestorm and Rage Vortex would not reset between repeats when using Multistrike.

You can check out the full patch notes here. Path of Exile’s latest expansion is “coming soon” on October 22.


ShankTheTank

Poorna Shankar

A highly opinionated avid PC gamer, Poorna blindly panics with his friends in various multiplayer games, much to the detriment of his team. Constantly questioning industry practices and a passion for technological progress drive his love for the video game industry. He pulls no punches and tells it like he sees it. He runs a podcast, Gaming The Industry, with fellow writer, Joseph Bradford, discussing industry practices and their effects on consumers.