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Path of Exile Patch 3.13.2 Aims to Improve Performance Before 3.14

Poorna Shankar Updated: Posted:
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[UPDATE] This patch has been delayed after an issue was found in testing.

ORIGINAL STORY BELOW.

Grinding Gear Games have released a preview for Path of Exile patch 3.13.2 aiming to improve some performance ahead of 3.14 expansion.

As previously reported, there’s a live stream scheduled for April 8 which is meant to show off Path of Exile 2 in addition to the next expansion, Ultimatum. We don’t know much about Ultimatum at this point, other than it’ll launch on PC on April 16 with the consoles following on April 21. We have a teaser to tide you over until the live stream.

This patch, patch 3.13.2, is meant to provide some further improvements to performance. The patch touches on texture streaming and improving loading on these textures. Hopefully, this means you see fewer lower resolution textures persisting in your game.

Some other patch notes include:

  • Added automation to remove old minimap and shader data. This process occurs during the Grinding Gear Games logo video upon launch and may take some time. Old minimap and shader data will typically be cleared once per league in the future.
  • Updated the patcher to reduce ggpk fragmentation during the patching process. This means that the ggpk file won't grow so large, so quickly, in the future. We're working on a graphical interface to the PackCheck tool so that you can easily condense it back down.

Additionally, if you’re on an M1 Mac, you’ll be able to play Path of Exile by utilizing Rosetta 2. This should have a minimal performance impact, according to Grinding Gear. You can check out the full list of patch notes here.


ShankTheTank

Poorna Shankar

A highly opinionated avid PC gamer, Poorna blindly panics with his friends in various multiplayer games, much to the detriment of his team. Constantly questioning industry practices and a passion for technological progress drive his love for the video game industry. He pulls no punches and tells it like he sees it. He runs a podcast, Gaming The Industry, with fellow writer, Joseph Bradford, discussing industry practices and their effects on consumers.