Ritual improvements include the Monstrous Treasure prophecy will no longer activate in maps when Blood-filled vessels are used. Additionally, Foul Ritual encounters will only apply Toxic Vines when you stop moving during these Ritual encounters. There are several Ritual-specific fixes as well including:
- Fixed a bug where Blight encounters sometimes couldn't be started if they were too close to a Ritual Altar.
- Fixed a bug where certain monsters could remain stationary during Ritual encounters.
- Fixed a bug where certain Conqueror-influenced monsters could be invisible during Ritual encounters.
- Fixed a bug where certain Elder-influenced monsters could be immune to damage for a short period of time after being revived during a Ritual encounter.
The patch also brings about a ton of “general improvements” to the game more broadly such as reducing the life of Tier 4 Harvest bosses, as an example. The patch also issues a few crash fixes for the game overall.