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Path of Exile 2 Devs Outline Act 3 Changes Coming So You Can Clear Its Areas Quicker

Victoria Rose Posted:
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With players fully on the grind on the 0.2 patch released a few days ago, Path of Exile 2’s developers are already looking at area changes to make Act 3 smoother and quicker.  

The team at Grinding Gear Games says that they monitored the completion times of Act 3 areas in order to see what needed to be done. Most of these fixes coming to these areas have to do with navigability, with maps either being too big or having touchpoints that are too variable in nature. 

As an overarching general fix for Path of Exile 2, the team noticed that players would return after a side area after just too long, which meant these maps would reset in their absence. For now, while a permanent fix is on the way, a temporary timeout time for these areas with side maps is being implemented. 

As an example of a more specific map change, the team calls out that the Infested Barrens needed two separate quest points, but they’d often spawn too far apart, which “trips players up.” The new version with the next patch will create more of a bottleneck scenario, letting players pass one of the objectives to make it easier to find again. 

Two areas, The Drowned City and Utzaal, each had an part that was cut out in order to get Early Access out; however, the access areas are still there, leading to a bizarre dead end. These dead ends are being cut out, which will reduce the size of the map. 

In the full post, the PoE2 devs say that the changes “should be deployed within the next few days.” They prevously announced what else they're monitoring for tweaks and updates.


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Victoria Rose

Victoria's been writing about games for over eight years, including small former tenures with Polygon and Fanbyte. She mostly spends time in FFXIV, head-deep in roleplay campaigns or stubbornly playing Black Mage through high-end raids. Former obsessions include Dota 2 and The Secret World (also mostly roleplaying). Come visit their estate: Diabolos (Crystal DC), Goblet, Ward 4, Plot 28.