As the months roll on, so too does the Pantheon: Rise of the Fallen team! They're hard at work on progressing through a variety of development milestones on the way to yet another pre-alpha event that will likely kick off later this fall.
The team has been hard at work on a pair of big featuresincluding:
- Faerthale - development is focused on things brought up by the PA testers during the first three phases and making the entire zone more refined
- Class Implementation - a big goal of Pre-Alpha 4 is to make sure that all classes are available up to level 40, a herculean task according to the blog
An even larger portion of the design comes down to the spell and ability matrix. This is the heart of every Class as it defines what those Classes can do. A lot of time is spent going through these spells and abilities one by one and bouncing them off of each other. They need to work as a conceptional design but they also need to be realistic in terms of programming and they need to stay true to the overall style of the game. A lot of check and balance discussions happen over the spell and ability matrices. Once the design is settled and communicated effectively implementation can happen. We have a proprietary tool crafted by our talented programmers which allows us to start adding the abilities in game. This is a bit of an iterative process as there are a lot of different spells and abilities over our 12 classes so there are a lot of different functions this tool needs to be able to handle. So programming works with design to get these functions implemented and then refined for practical use.
The newsletter also has a nice community spotlight and a quick Q&A with the team behind the Skar race as it has undergone some changes since first announced.
Check it all out on the Pantheon: Rise of the Fallen site.