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Pantheon: Rise of the Fallen Patch Notes Address Several Additions to Animations

Teleportation, and more

Poorna Shankar Posted:
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Animation work was the latest focus of the most recent Pantheon: Rise of the Fallen dev stream.

Notes from the stream were collated via Pantheon Blog which you can read here. Animation was discussed frequently. For example, the two handed slashing combat idle animations, in addition to auto attack animations, were added. These animations will apply to two handed swords, maces, hammers, and axes for the time being. However, the team notes that as development continues, they will be clear to differentiate the animations between blunt weapons and slashing weapons.

Ross Armstrong, one of the animators on the team, has polished up a few animations with respect to spell casting, channeled spells, omni-directional spells, and targeted release, and targeted fire spells. More generally, it looks like fog and water received some optimizations with respect to their visual effects and performances.

NPC animations now have more precision, with NPC reactions and fighting animations now more performant. This will result in these NPC animations looking more human-like. Teleporting to a specific zone was also added. You can now mark a location and teleport there.

You can check out the full nearly 50 minute long update here:


ShankTheTank

Poorna Shankar

A highly opinionated avid PC gamer, Poorna blindly panics with his friends in various multiplayer games, much to the detriment of his team. Constantly questioning industry practices and a passion for technological progress drive his love for the video game industry. He pulls no punches and tells it like he sees it. He runs a podcast, Gaming The Industry, with fellow writer, Joseph Bradford, discussing industry practices and their effects on consumers.