The latest Pantheon: Rise of the Fallen newsletter has hit inboxes everywhere, this time with a look at how the developers are working to ensure that the game is something players expect, but simultaneously, featuring the UNexpected as well. Players can "expect an emphasis on social gameplay" that is both rewarding and memorable -- all the while with little surprises thrown in. "Expect wonder. Expect to have to think differently about people, environments & the world you occupy."
One of the areas being worked on has a dependency on climbing. You’ve seen an early concept in some streams in the past in our adventures through Amberfaet, and we are opening it wide open and exploring what that means in game. Like all of our systems, we aim to make it meaningful and enjoyable. Programming works side by side with Creative to have content fit into the world as a natural part of the overall experience. By the time Project Faerthale is ready to be shown, you will see a much more polished climbing system that adds a fun, thoughtful layer to the gameplay.
This is something we strive to keep consistent with every system we put in the game: to keep it fun and meaningful. If it doesn’t feel a natural part of the game or doesn’t fit in with the world of Terminus, then we will shelve it. That’s a tough call to make, particularly for some systems or content that seem exciting on paper but just don’t feel right when implemented. The purpose and place has to be clear. Once those details work out and the content snaps in, it’s a Eureka! moment. It’s a revelation. I think we have a few more of those moments coming in Project Faerthale.
On April 25th, the Pantheon team will be on a live stream with CohhCarnage to explore some of these themes. The event will begin at 10:00 am Pacific / 1:00 pm Eastern.
The newsletter also features:
- "From Concept to Model" - North Tusk Orc models
- "Meet the Devs" with Ross Worthley
- an update about Pledge Rewards
- Community Spotlight
Check it out on the Pantheon: Rise of the Fallen site.