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Outside the Box: Perma Death

Posted Feb 27, 2006 by Dana Massey

Outside the Box: Perma Death

The weekly columns from Nathan Knaack continue this week with his look at Permanent Death in MMORPGs. This is the fourth in a weekly series from Nathan.

The trouble with the idea of permanent death, or “permadeath” as it is often referred to, is that it absolutely will not work in any existing MMORPG. Most of the online community has taken a giant leap of illogic to assume that permadeath will never work anywhere, but that’s not how we roll here at Outside the Box. The first three articles, the past, present, and future, basically sum up where the MMORPG industry came from, where it’s currently stuck, and what many people believe it should be trying to achieve. From now on, Outside the Box is a column dedicated to digging up those popular but seemingly impossible, or unpopular but entirely essential, ideas that have been tossed aside by most current developers and putting our heads together to find ways to make them feasible. Anyone can set the forums on fire with post after post about what doesn’t work; it takes an intelligent and creative community to actually work together to pick up the pieces and assemble a working system. That being said, I am deeply appreciative of the feedback this column has received so far in each of its previous three installments, and I look forward to engaging readers in discussion of each of the next topics I address. Keep in mind, Outside the Box is a forum for making taboo ideas appealing, not spamming back and forth with “my game is better than your game” arguments.

You can read the full column here.

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