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Outside the Box: Guilds

Posted Apr 17, 2007 by Jon Wood

Outside the Box: Guilds

News Editor Garrett Fuller pens this most recent edition of his column, Outside the Box. Today, Garrett discusses the use of guilds in MMORPGs.

Guilds, Guilds, Guilds....this is what the MMO world has become. I know, there are many of you out there who feel that solo play is the way to go, but face it, unless you are part of the Guild, there are some parts of games you will never see. This week I wanted to talk a little about the guild structure we are seeing in MMOs. Mark Kern made a great comment last week in our interview about how being part of a guild can become like having a part time job. While I do believe guilds in MMOs are great, I definitely agree with Mark. How do we balance game play for a guild with game play for ourselves? If any guild leaders read this column I would like to hear your comments in the forums on experiences and ideas to make guilds better for everyone.

I have played in guilds ever since Ultima Online. The structure of a guild over the years of MMOs has changed little. There is a leader who decides to found the guild. Officers who can help call the shots. Then there are the members who all contribute to the community on many different levels. One of the hardest things I have found as a guild leader was that I felt I always had to be online. I would try to play and constantly get asked for help in doing quests and things. It got to the point where I was no longer enjoying my time in game because I was being pulled in so many directions. This can be tough to handle and also really eat up time.

Read the whole column here.

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