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Outside the Box: Character Advancement

Posted Mar 06, 2006 by Dana Massey

Outside the Box: Character Advancement

Nathan's Monday articles return today with a look at Character Advancement in MMORPGs. Each week, Nathan puts forth his comments on the industry in the column we've dubbed "outside the box". Here is a sample from this week's article:

Everyone would probably agree that one of the main attractions to the MMORPG genre is the idea of advancing a character through varying degrees of rank, skill, equipment, and accomplishments. People enjoy the fact that most of the tasks they undertake, successful or not, will add at least a minor enhancement to their character’s abilities, something lasting that they’ll be able to use for the next challenge and/or the next time they log in. On the flip side, the most complained about aspect of MMORPGs is the “grind,” or the lengthy, tedious, often repetitive processes most games put their players through in order to achieve those goals. So then the topic of this week’s Outside the Box discussion is: How can an MMORPG allow players to advance in various areas, yet somehow not make them feel like they’re grinding?

You can read the full article here.

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