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Outriders Releases Largest Patch to Date - Fixes, Rebalancing Galore but New Problems Emerge

Steven Weber Updated: Posted:
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People Can Fly (PCF) has been hard at work fixing many of the bugs that plague the popular title Outriders. The latest patch fixes one of the most beloved bugs in the game, rebalances some enemies, and much more. The patch does not, however, restore gear to those that were affected by the gear-wipe problem that many Outriders players experienced last month, and some reddit posts detailing new issues with mods and signing-in have been reported.

Are you a fan of Outriders? If so, the latest patch has probably given you some mixed feelings, now that PCF is getting down to fixing a lot of the broken mods along with rebalancing some of the most hated enemies in the game. The latest patch is extensive, touching on almost every facet of the game. Below is a short-list of items that were meant to be fixed, as posted from the reddit overview:

  • Fixed a number of crashes throughout the game.
  • Fixed a number of issues, bugs and crashes associated with multiplayer.
  • Resolved an issue that could cause players to get stuck on the “Sign In” screen.
  • Lots of resolutions for gear, mods, skill, quest, level & lighting bugs
  • [REBALANCE] AI snipers now give players more time to dodge their shots.
  • [REBALANCE] Reduced the amount of knockback from creatures in the Stargrave expedition.
    • There is now also a greater delay between spawns and a reduced number of the offending creatures.
  • Fixed a bug where a skill damage improvement mod on gear with a higher level than the player would actually reduce damage when used at lower World Tiers.
  • Fixed a bug that was causing a number of mods to not properly trigger their On Shot/On Critical Shot effects if said shot was a killing shot
  • Fixed a bug that caused the Trickster’s “Hunt the Prey” skill to not teleport but still go into cooldown

Clearly, the list above does not define many of the specifics of what was changed, but you can find more information by reading the entirety of the patch notes. Players that have been paying attention to the game from the onset may quickly find that one of the most beloved mods, Emergency Stance, that was bugged and provided a powerful 65% damage reduction all the time, rather than just the 4 seconds it was meant to, has been “fixed”. Emergency Stance was a major crutch for many players that suffered from enemies high-damage abilities which prevented them from staying alive. Post-patch some players are reporting that Emergency Stance will proc for the time it was meant to, but it also seems like the damage reduction from Golem Form doesn’t seem to be working.  PCF has also fixed a number of other mods that were not proccing on shot or on critical shot resulting in the death of an enemy, but many players are still finding it far too difficult to stay alive to test them at all.

Shortly after the patch went live, and players noticed the discrepancy in the armor value, Thearcan took to reddit to let players know that they did confirm there was a problem with armor and a short maintenance would follow to address it:

We're aware of some issues regarding armour and survivability as of this patch - these will be rectified with an imminent maintenance.Please sit tight!Maintenance will go live in about 5 minutes, will last 5 minutes and should resolve these issues.

-Toby Palm, Senior Community Manager, Square Enix

After the patch, some users reported that the problem did get better, but many still believe armor values and damage mitigation are far from fixed. While gamers await a response from PCF or SE when the team gets back in the office Monday, a bevy of criticism has poured in from players of the game that have noticed that they haven’t been able to play it as they did previously.

Still, not all of the changes have caused problems. Another welcome change came in the form of some rebalancing of snipers, and the reduction to knockbacks from creatures in the Stargrave expedition. While the Stargrave knockbacks are annoying, a knockback reduction across the board, and not just dedicated to a single expedition, may eventually be in order as just about any enemy in close range has the ability to knock back a player. Hopefully, any remaining problems either get hammered out with some hotfixes next week, or in the least PCF addresses some of the ongoing issues Outriders players have encountered. Have you been playing Outriders? Let us know in the comments if you've noticed any problems after the latest patch. 


Steven Weber

Steven has been a writer at MMORPG.COM since 2017. A lover of many different genres, he finds he spends most of his game time in action RPGs, and talking about himself in 3rd person on his biography page.