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Outriders Launches Today Across PC, Consoles, and Stadia

Poorna Shankar Posted:
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Outriders, the latest loot-based third-person cover shooter from developers People Can Fly, has finally released on all platforms including PC, consoles, and Stadia. Here’s what you need to know.

If you’re somehow unaware, Outriders is infamously not a live service game. Instead, you play as an Outrider on who lands on an alien planet called Enoch. You’re tasked with recon and data gathering until, inevitably, something happens. The game was set to launch in 2020, but experienced a delay and launches today instead.

Outriders launched in the wee hours already on console. In fact, the launch times were shared on Reddit earlier. Pre-loading for the game started previously for Xbox and PlayStation consoles. Steam included pre-loading, but alas, Epic Games Store did not. The game unlocked on a rolling midnight clock for consoles. PC and Stadia, however, have a unified launch time of 9a PDT / 12p EDT today.  This is due to the way PC and Stadia stores are set up, apparently.

The team released PC specs earlier. Those specs didn’t include graphics card info, but that has since been updated. If you want 4K 60fps, you’ll need a pretty powerful PC. Additionally, Outriders includes DLSS support for RTX-branded graphics cards.

A demo was released on February 25, with progress carrying over to the final game. It seems that demo was quite popular, with the team noting earlier this month that over 9.5 million hours were played. That number has no doubt increased in the recent weeks. Additionally, Outriders is available on Xbox Game Pass today, but only on consoles. It’s not available on Game Pass PC.

We had plenty of thoughts on the Outriders demo. You can read what we liked and disliked about the demo here. And if you’re playing Outriders, sound off with your own thoughts below.


Poorna Shankar

A highly opinionated avid PC gamer, Poorna blindly panics with his friends in various multiplayer games, much to the detriment of his team. Constantly questioning industry practices and a passion for technological progress drive his love for the video game industry. He pulls no punches and tells it like he sees it. He runs a podcast, Gaming The Industry, with fellow writer, Joseph Bradford, discussing industry practices and their effects on consumers.