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Otherland Game Overivew Part Two

Posted Oct 06, 2008 by Jon Wood

Otherland Game Overivew Part Two News Manager Keith Cross files this report on what he learned about some of the game features in the upcoming MMORPG Otherlands developed in Singapore by RealU.

Today, we begin part two of our look at the Otherland MMO based on the novels by Tad Williams. Before I get started talking about the game’s features I do have to present a few words of caution. As stated in part one, the game is just finishing pre-production, the developers estimate that it is 15 percent complete, and still at least two years from launch. This means that despite their enthusiasm, the guys at RealU weren’t able to give us a whole lot in the way of specific details for several reasons. The big reason is that they’ve seen the folly of the many MMO developers that have come before them and announced details too early, only to disappoint players when the game changed or evolved or didn’t meet players’ expectations at the end. Another big reason they wouldn’t tell us much is fear of being ripped off. At this stage they feel that they have a handful of ideas that are unique or revolutionary in the MMO market. If they start talking about those ideas while they’re still two years out, there is the very real possibility that someone else will like the idea and put it into another game. For example, you won’t see me writing about Otherland’s economic system in this article, because all I have in my notes is that they couldn’t talk about it, and that they think the game’s economic system could be one of their most revolutionary features. Other than that, they weren’t ready to talk about it.

Read the article here.


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