Over the next several months, the Albion Online team is planning a series of nearly two hundred significant changes to the game based on player feedback during recent alpha testing opportunities. The team has published a roadmap to show players their vision for where Albion Online will be heading in the next half year.
Mobs and Items
- Factions: We expand on our mob factions by having special faction items and also introduce concepts such as faction based rewards.
- More Items / Rare Items: In general, we will significantly increase and improve the number of type of items available. Different item types will be associated with different combat roles as before. In particular, there will be far more different items on the same tier, and we will also have item progression inside of one tier (such as (T4 short sword -> T4 long sword -> T4 claymore etc). A lot of these items will require special resources or special mob drops to make. "Rare" weapons on lower tiers can also be more powerful than "common" weapons on higher tiers.
- More Specialisation: Based on the above, there will be far more options to specialise your character both in item choice but also in destiny board progression.
- More Mobs: We will increase the number of mobs available in the game and also make them more challenging and interesting
- Better Dungeons & Bosses: We will significantly improve our dungeon design, and particular by adding more bosses and mini-bosses (which again ties in nicely with more items, as many of those will require special boss drops to make)
- Mob Scaling: We will make far more use of our current "mob scaling" feature, where mobs become stronger if they are being attacked by too many players at once. This will make zerging dungeons more challenging.
Check out the full roadmap on the Albion Online forum.