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Old School RuneScape Outlines Two New Theatre of Blood Modes

Poorna Shankar Posted:
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The staying power of Old School RuneScape continues with the team recently outlining two new modes coming to the Theatre of Blood. These two modes are the Story Mode and Hard Mode for players from both spectrums (theoretically) satisfied.

The post notes that storytelling is a huge strength of Old School RuneScape, and that the team constantly stives to marry this story with gameplay. They aim to do this while trying to gently nudge their players towards more difficult gameplay.

To that end, two new modes were announced. Story mode aims to capture the original pitch of Theatre of Blood as the team notes,

“Those of you who have been with us for a while may remember back in 2018, shortly after the release of Theatre of Blood, when we pitched the idea of an Entry Mode encounter. If we're brutally honest, it wasn't a strong pitch. It was a hasty response to feedback from a small number of players taking part in the Raid on launch. Our proposal for Story Mode is what that pitch should have been. And, in A Night At The Theatre, players will fight their way through a scaled-down version of the infamous Theatre, with greatly reduced rewards, but more accessible gameplay!”

Hard Mode, meanwhile is just what it sounds. However, even here, the team cautions that don’t expect “inflated stats” in this mode. This Hard Mode will actually change the mechanics of each fight in Old School RuneScape’s Theatre of Blood. The goal here to drive more complexity and challenge for players looking for it.

You can check out the full post here which contains requirements and rewards. But be warned, it does contain spoilers. So click here at your own discretion. In case you missed it, RuneScape Mobile has received a release window for later this summer.


Poorna Shankar

A highly opinionated avid PC gamer, Poorna blindly panics with his friends in various multiplayer games, much to the detriment of his team. Constantly questioning industry practices and a passion for technological progress drive his love for the video game industry. He pulls no punches and tells it like he sees it. He runs a podcast, Gaming The Industry, with fellow writer, Joseph Bradford, discussing industry practices and their effects on consumers.