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OGDC - Panel Summary

Posted May 14, 2007 by Jon Wood

OGDC - Panel Summary

The first ever Online Game Developers Conference was held on may 10th and 11th. Carolyn Koh attended the event and today writes the first in her series of reports from the show, a summary of five different MMORPG-related panels.

The Online Gamers Developers Conference 2007 held on May 10 and 11th, 2007 is put on by EverGreen Events and as the first of the series, fielded many interesting panels and drawing excellent speakers from across the industry. This is a summary report of the panels I attended on the first day.

Building Games for the Mass Market

Mike Goslin, Vice President of Reality Studios, Disney Online present the paradox of designing for the mass audience. Since the mass audience is extremely diverse, he discussed several crucial points:

Low barrier to entry - this can be achieved by making games with low minimum computer specifications with free trials / downloads to lure the audience in.

Read the whole article here.