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ODIN: Valhalla Rising Will Launch in South Korea on June 29 for PC and Mobile

Poorna Shankar Posted:
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Kakao Games, the folks known for games like Black Desert and other popular Korean MMOs, have announced the South Korean launch date for ODIN: Valhalla Rising.

ODIN was first announced a year and a half ago in October of 2019. We covered the gameplay trailer back in May of last year. While Kakao is publishing the title, Lionheart Studios is the developer behind the Korean MMORPG. We now know the release date for South Korea: June 29, 2021. That’s pretty much right around the corner. Oh and that date is for both PC and mobile.

As you can probably surmise from the title, ODIN: Valhalla Rising is rooted in Norse mythology. It’s built using Unreal Engine 4 and frankly looks pretty gorgeous judging by the trailers below. Unlike standard good vs. evil, there’s a lot more gray area in ODIN. Lionheart specifically noted they are,

“…creating a world where various heroes are confused and conflicted with each other and do not know who is good or evil, and a dynamic world that changes depending on the user’s choice in it.”

The world features four realms: Midgard, Alfheim, Jotunheim, and Nidaverllir. Perhaps impressively, there will be no loading. You’ll be able to traverse easily by climbing cliffsides and buildings, in addition to flight using aerial mounts.

Of course, any good MMORPG includes bosses. ODIN: Valhalla Rising will feature the Norse gods like Odin, Thor, and Loki as bosses to fight over with your guild. PvP battles are also included featuring guild vs. guild combat.

Check out the showcase event below:

Ta, MMO Culture.


ShankTheTank

Poorna Shankar

A highly opinionated avid PC gamer, Poorna blindly panics with his friends in various multiplayer games, much to the detriment of his team. Constantly questioning industry practices and a passion for technological progress drive his love for the video game industry. He pulls no punches and tells it like he sees it. He runs a podcast, Gaming The Industry, with fellow writer, Joseph Bradford, discussing industry practices and their effects on consumers.