A recent forum post from the team at Novaquark discussed the future of Dual Universe in addition to refining their current process and taking a, “if it’s broke, fix it” approach to their development. Take a look.
This blog post is all about refining the process and is meant to be the first part in a multi-part series of posts on Dual Universe development. The post begins by acknowledging the smaller size of their team which naturally makes for some focused decision-making defined by limited resources.
They note that the focus has been on bug fixing, stabilizing the game, balance, scaling, and improving server and database infrastructure. The team took a pause to consider what was truly important for the game moving forward.
To that end, a, “if it’s broke, fix it” mentality was adopted. This revolves around three goals: gathering feedback from players earlier on, enable a more flexible and collaborative development, and improve the quality of releases.
The player feedback goal is key, as the post notes,
“When it comes to gathering feedback from players earlier, we are evaluating some options on how we might get feedback on game design ideas from players at an earlier stage before they have actually entered the production pipeline. We are already seeing significant improvements in this area since the launch of the public test server (PTS), which lets us test prospective new features, improvements and bug fixes in a non-persistent environment where it won’t impact players’ progress on the Live server. If enough players test features on the PTS, we’ll be able to prevent bugs and balancing problems from making their way to the persistent universe. “
You can check out the full post here. The team recently made the PTS available again which now contains some Update 0.25 content. This was following a recent shift in leadership at Novaquark.