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Nomadic Survival MMO, Last Oasis, Hitting Steam Early Access Q1 2020

Nomadic survival MMO, Last Oasis, is hitting Steam Early Access in Q1 2020, and brings with it a shiny new trailer.

In a press release, Project Lead Florian Hofreither expanded on the Early Access launch,

“At launch, we want the experience to stand out from other Survival games. That means taking more time to refine the gameplay and add more content. We’ve decided to continue improving the game alongside out community into 2020 to ensure Last Oasis reaches its full potential.”

Features in Last Oasis include:

  • Third person PVP survival

  • Walker Vehicles, wooden machines for transport, harvest, combat and as a base

  • MMO, many servers linked together

  • world generated procedurally

  • Player-driven economy

  • Skillbased melee combat

  • Grappling hook centric movement

  • Nomadic world, players need to keep travelling

  • Solo & clan gameplay 

Check out the trailer below, and learn more here.

About Last Oasis

Last Oasis is set on Earth thousands of years in the future. A cataclysmic event has destroyed the moon and halted the planet’s rotation, plunging it into two extreme environments. One habitable strip of land sits between razor sharp ice and darkness and the burning desert wasteland, slowly moving as the planet rotates around the sun. A day now lasts a year and the only way to survive is to keep moving. The remnants of humanity have built a large waking city, Floatilla, from which unwilling nomads must be sent into the passing oases to gather necessary resources to keep the city moving. Outside the city walls, warring clans clash in bloody battles over resources, territory and alliances. Not many return alive.
Poorna Shankar / A highly opinionated avid PC gamer, Poorna blindly panics with his friends in various multiplayer games, much to the detriment of his team. Constantly questioning industry practices and a passion for technological progress drive his love for the video game industry. He pulls no punches and tells it like he sees it. He runs a podcast, Gaming The Industry, with fellow writer, Joseph Bradford, discussing industry practices and their effects on consumers.

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