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No Man's Sky Receives Nvidia's DLSS, Bringing DLSS to VR For First Time

Poorna Shankar Posted:
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Nvidia has announced a slate of titles receiving their machine learning image scaling technology, DLSS. One of these games is No Man’s Sky. And, in a first for the technology, DLSS will also work in VR. Here are the details in case you’re interested in checking it out.

No Man’s Sky received VR support in their Beyond expansion which released in 2019. Since then, the team over at Hello Games have kept up the slew of updates, most recently bringing Expeditions as a seasoned mode.

The DLSS update for No Man’s Sky was revealed yesterday over on Nvidia’s blog. The technology boasts an up to 70% uplift in performance when playing in 4K with DLSS set to Performance Mode. This DLSS mode internally renders the game at 1080p before scaling the output to 4K.

However, the big news here is that this is the first VR title to receive DLSS integration. Nvidia writes,

“NVIDIA DLSS will also be available in No Man’s Sky’s virtual reality mode, where DLSS doubles VR performance at the Ultra graphics preset, maintaining 90 FPS on an Oculus Quest 2 with a GeForce RTX 3080.”

Independent benchmarks will validate Nvidia’s claim here, but it is still nonetheless impressive that DLSS has permeated virtual reality. We’ve written extensively about DLSS in our own tests with games like Death Stranding, Watch Dogs Legion, Cyberpunk 2077, Call of Duty Black Ops Cold War, and most recently, Outriders. Be sure to check out our linked coverage to take a look at the differences between DLSS Off and DLSS On, in addition to the performance gains brought about by the technology.


ShankTheTank

Poorna Shankar

A highly opinionated avid PC gamer, Poorna blindly panics with his friends in various multiplayer games, much to the detriment of his team. Constantly questioning industry practices and a passion for technological progress drive his love for the video game industry. He pulls no punches and tells it like he sees it. He runs a podcast, Gaming The Industry, with fellow writer, Joseph Bradford, discussing industry practices and their effects on consumers.